Pathfinder Reference Document
Pathfinder Reference Document

Nature (Int; Trained Only)

You know a great deal about the natural world, and have the ability to command and train wild creatures.

Functions: Handle animals, identify monsters (aberrations, animals, fey, monstrous humanoids, oozes, plants, vermin), recall knowledge (about dungeons, geography, or nature).

Core Skills: Handle Animal, Knowledge (dungeoneering), Knowledge (geography), Knowledge (nature).

Handle Animals

This use of Nature functions as the Handle Animal core skill, but uses Intelligence instead of Charisma.

Action: Varies. Handling an animal is a move action, while "pushing" an animal is a full-round action.

Try Again: Yes, except for rearing an animal.

Identify Monsters

Nature can be used to identify monsters of the aberration, animal, fey, monstrous humanoid, ooze, plant, and vermin types. See the Monster Identification sidebar.

Recall Knowledge

Nature can be used to recall knowledge on the subjects of animals, climate, plants, seasons and cycles, spelunking, terrain, and weather. See Recall Knowledge for details. Use the following DCs for certain tasks.

Task Nature DC
Identify a common plant or animal 10
Identify mineral, stone, or metal 10
Determine slope 15
Identify unnatural weather phenomenon 15
Recognize regional terrain features 15
Identify a natural or an underground hazard 15 + hazard's CR
Determine the artificial nature of a feature 20
Determine depth underground 20
Know the location of the nearest noteworthy site 20